My Family

My Family

Thursday, 14 April 2011

Assessment Two- Synopsis

This paper is a synopsis of research findings from four groups of Web 2.0 information communication technologies. The paper will explore one tool from each of the four groups. The groups are online spaces, multimedia, presentation tools and mind mapping. These tools were selected for their potential to enhance, support and transform learning (appendix A). The tools accomodate eLearning theories and pedagogies that I have identified to be important when designing eLearning outcomes. Such theories are Constructivism, Connectivism, Cognitivism and Behaviourism. The frameworks are Learning Engagement Theory and Bloom's taxonomy.

The specific tools chosen are blogs (appendix B), digital video (appendix C), glogster (appendix D) and mind mapping (appendix E). Each tool is engaging, flexible and encourages multi-discipline learning, supports scaffold activities, compels students to actively collaborate and engage in inquiry based learning processes cultivating into higher order thinking, fosters deep learning and provides authentic learning environments. They also allow students to express creativity and assist in developing communication, project management, intrapersonal and technical skills. The editing of functions of these tools encourages students to take risks in their learning, giving students greater control over their learning journey and thus a greater sense of ownership. An effect of this is the transformed nature of where and how learning occurs, changing learning to be leaner-centred, a non-linear cycle of learning, where students are aware of their own meta-learning, and a shift in roles of the learner and teacher.
The multimodal nature of ICT's helps students develop traditional and emerging 21st Century literacies, that of the 3 R's and vision and sound. Given the flexibility of the tools, they can be applied into a primary school setting supporting grades P-7 (see appendixes B, C, D and E for discussion). Their use requires basic skills which most children already possess before entering the education system (Prenksy, 2004). Furthermore, the tools assist teaching curricular content, giving teachers the opportunity to transform how curricular targets are to be taught, and enhance learning.

In using these tools, teachers and schools must consider their legal and ethical obligations in order to comply with state and federal laws (appendix F), and school's fiduciary relationship with their students (appendix G). These risks are copyright infringements and the protection of students' privacy against malicious outside forces. As ICT's are inherently multimodal, and the software available makes inserting, copying and embedding information easy, the opportunity to use other's works is readily available. The legal implications relating to this must be examined and understood to comply with school policies and legislation. Furthermore, the schools duty of care for its students must be a primary concern when creating and publishing such content on the web. Combining these two issues together needs careful examination and evaluation of what teachers are morally and legally obliged to do.

The tools also share common limitations. Each tool takes time to master, and longer for a teacher to design a lesson. Access to these digital devices and high speed internet is also a barrier, where funding concerns must be considered. The legal obligations need to be carefully considered to ensure compliance with the law. Using the tools in schools is only a valuable experience if they are supported with sound pedagogical practices, ensuring that students are not merely using ICT's but acquiring quality learning gains. Basic technical skills are needed to for students to complete learning tasks.

Electronic Portfolios to Enhance, Support and Transform Learning.

The most heralded benefit of using ICT's in the classroom is its ability to engage students. 'Engagement creates the mental context that prepares people to learn' (Schwartz & Hartman, p9) and the tools should allow the learner to feel in control of the process, including the look and feel of the final product (Barrett, 2004). Weblogs and glogster enhance learning by engaging students to customise their spaces and populate them with content that has personal meaning to the learner. Their flexibility allows scaffolds that support all levels of learning. The multimodal and multi-disciplinary nature of electronic portfolios enhances the learning experience by supporting all learning styles in one activity. Publication of glogs and blogs on the net enhances learning by providing authentic learning environments. Kearney and Schuck (2005) argue that students create better quality projects and more importantly relevant works when presenting to a real audience. Knowing that student's peers, parents and potentially professionals will read/view their work, causes students to ensure that the quality of their work can withstand critical review. Moreover publishing works on the net may lead to opportunities that otherwise may not occurred, such as discussion and research collaboration with academic institutions and industry professionals. Direct contact with real world professionals and problems enhances and supports learning by engaging in relevant work.

Electronic portfolios provides authentic learning environments for students to develop and engage in higher order thinking, communication, negotiation, project management and technical skills. The process of blogging and glogging supports creativity which is a product of critical thought. Creativity encourages risk taking, blogs and glogs especially, as they offer safe environments in which learners can explore options (Downes, 2004). The ability to edit and re-edit quickly provides a way to test ideas encouraging analysis and evaluation. Additionally, the process supports the development of intrapersonal and technical skills. Creating electronic portfolios is inherently learner-centred. It requires learners to work autonomously and within groups, where decision making, negotiation with classmates, project organisation and management skills and technical knowledge are necessary to complete the task.

The learner-centred nature of using electronic portfolios transforms the roles of the teacher and student. As students are encouraged to create original projects, teachers are no longer needed to impart facts, but rather guide students towards desired learning outcomes. The role of the teacher shifts to one of education facilitator, as students take ownership of their learning. As these activities occur online, students are liberated to work outside classroom walls. The authentic learning environment allows the teacher to interact with their pupils outside school hours, and provide ongoing written feedback. Creating a relationship of an ongoing conversation with students transforms the nature of how students relate to their work and teachers. Receiving quick responses from peers and educators allows the learner to explore ideas independently and outside of schools. Additionally, from a teaching perspective, blogs and glogs provide holistic insights of a student's development as opposed to what the student knows.

Digital Video to Enhance, Support and Transform Learning

Marcus (2005) argues that mediums which rely upon visual and aural forms of literacy naturally attract young learners' interest. Children are exposed daily to visually and aurally rich modes of communication that promote fun and the imagination, which is in direct opposition the world of schools, which is 'linear, expository, abstract and detached'. Digital video is a form of communication that is familiar and accepted by young learners today. Schuck and Kearney's research discovered schools that used student generated video had increased engagement and motivation from the student body. Using digital video was seen by students to be different from other class work. This difference enhanced attitudes towards learning, engaged reluctant learners and created a sense of student ownership and control over the direction of learning (2004, p.9). Using digital video in class allows students to work autonomously and create meaningful projects, enhancing meta-cognitive skills and developing technical knowledge. The creation of student generated video to address real world situations and in context to an authentic audience develops written, spoken and life skills necessary to produce informed consumers and digital citizens.

Pre-recorded digital video supports student learning through its multimodal nature and the ability for learners to pause or review the video to clarify misunderstandings. It allows students to work at their own rhythm, and provides insights to the teacher as to where a student may sit in their cycle of learning journey (Khan, 2011, March).

Student generated video allows students to explore their creativity and support risk taking adventures with their learning. As with electronic portfolios, digital video offers similar opportunities to explore and investigate ideas. Analysing and evaluating their conclusions enhances learning experiences and supports visual literacy along with written and spoken communication.With popular culture saturated in media rich content, it is important for students today to become media and visual literate. Incorporating digital video in the classroom transforms what and how teachers will operate in schools. The editing process of digital video is highly instructive in showing how narration, emotive music, juxtaposition and special effects can manipulate messages and set agendas. Students behind the camera or editing suites gain informed experiences and knowledge about propaganda, bias and points of view (Schuck & Kearney, 2004, p.14). Additionally, digital video transforms learning by changing how students learn. Students are now producers, directors, camera operators, editors, reporters and sound technicians. Students are now controlling their learning agendas, creating storyboards and learning techniques to create specific visual outcomes (Schwartz & Hartman). Further transformations are evident in teacher's pedagogical approaches when examined using digital video. Students played more independent roles and teachers increasingly became instructors on technical issues. The nature of digital video emphasized group work and discovery learning, a marked shift from solitary goal striving environments in contemporary schooling.

Online Mind Mapping to Enhance, Support and Transform Learning.

Online Mind Mapping enhances learning because it caters to all learning styles. Buzan (2010, "What are the benefits", para.3) argues that the organic nature of mind mapping mimics how schemas are developed in the human brain. The natural flow of ideas and information allows students to amass knowledge and make connections between topics and subtopics.

According to Fasso (2011) 'online concept mapping tools are a valuable tool for information organisation, chunking and linking for transfer to long-term memory'. Mind mapping is also flexible, allowing scaffolds to support and enhance learning. Furthermore, some mapping tools are interactive, where users can link and embed files, developing visual literacy. Adding video, music and pictures transforms how mind maps traditionally operate. No longer are mind maps restricted to pen and paper, but are now interactive, and could possibly be used as an assessment tool, transforming the how assessment tasks are created and marked (Buzan, 2010).

Summary

Electronic portlolios, digital video and online mind mapping enhances, supports and transforms learning. They increase student motivations to learn and provide authentic learning environments, facilitate higher order thinking and aid development of traditional and emerging literacies. The chosen tools cater for all learning styles and promote risk taking and exploration of conceptual ideas. The tools support scaffolds and multimodal learning and transform the roles of teachers, students and schools. The tools are flexible to work within a P-7 environment and require basic technical knowledge. They share common limitations such as access to digital devices and high speed internet, time to master and legal and ethical obligations to consider. Each tool must be supported with sound pedagogical practice to ensure quality learning gains.







Appendixes

Appendix A

Appendix B

Appendix C

Appendix D

Appendix E

Appendix F

Appendix G

Reference

Barrett, H. (2004). Electronic Portfolios as Digital sotries of Deep Learning. Retrieved from http://electronicportfolios.com/digistory/epstory.html

Buzan, T. (2010). Mind Maps For Pre and Post Assessment. Retrieved from http://www.thinkbuzan.com/en_au/articles/view/mind-maps-for-pre-and-post-assessment

Downes, S. (2004). Educational Blogging. Retrieved frohttp://www.blogger.com/post
edit.g?blogID=5318245880139633339&postID=1741187765158388858

Kearney, M. & Schuck, S. (2006). Students in the director's seat. Teaching and Learning across the School Curriculum with Student-generated Video. University of Technolgy, Sydney. Retrieved from CQUniversity e-courses, EDED20491 ICT's for Learning Design, http://www.ed-dev.uts.edu.au/teachered/research/dvproject/pdfs/ReportWeb.pdf


Khan, S. (2011 March) Lets use Video to Reinvent Education.[Video file]. Retrieved from http://www.youtube.com/watch?v=nTFEUsudhfs


Prensky, M. (2005). Engage
Me or Enrage Me. Educause Review. Retrieved from CQUniversity e-courses, EDED20491 ICT's for Learning Design, http://net.educause.edu/ir/library/pdf/erm0553.pdf


Schwartz, D. & Hartman, K. (n.d.) Its not television anymore: Designing digital video for learning and assessment. Stanford University. Retrieved from CQUniverstiy e-courses, EDED20491 ICT's for Learning Design,http://aaalab.stanford.edu/papers/Designed_video_for_Learning.pdf


Wittner, R. & Wageneder, G. (2005) Weblogs A powerful tool for education. Retrieved from http://www.sbg.ac.at/zfl/eTeaching_Skills/eTeaching_Weblogs/index.html




 

Monday, 11 April 2011

Links to my website and wiki

My website

My wiki

I haven't done much with my website and wiki because I prefer to use my blog for most of my activities. I didn't like how wikis can become too large or repetitive and I think that websites are too restrictive for my teaching purposes.

My Play with a Gizmo

I even made a working circuit. Wonders will never cease.

My play with Google Maps

Statue of Liberty, New York.

My play with Google Earth

This is a screen capture of Google Earth's Earthquake tracker. I have chosen to show the island of Japan. The yellow dots indicate earthquakes that have happened this last week. The red ones, this past hour. You can also see the earths fault lines meet. This is a great way to show learners the interconnectedness of the Earth's geological structure. I think it's a great resource for helping learners to connect ideas and good for visual learners, and probably a good stimulus to launch discussions that would lead to higher order thinking. I would probably use the visual thinking routine of 'I see..." to support learning. 

Sunday, 10 April 2011

My Choices

Why choose Blogs over Wikis and Websites?

Blogs are personalised creative spaces designed to allow user to reflect and discuss issues that are relevant to them. A wiki is an online communal space that users are able to add or edit content. A static website is a collection of pages that contains content chosen by the webmaster. Blogs and wikis are a web 2.0 space that allows the user to share, upload, embed, hyperlink and network information. Static websites do not allow visitors to edit or add information only view what the webmaster has chosen to share. The webmaster can link, embed and upload their chosen material. I have to use blogs over wikis and websites because;

  • Websites- Less engaging that blogs. Does not allow user to alter/add content, offering less options to become involved and interact.
  • Websites tend to need a specific purpose while blogs allow the user to simply start 'blogging'
  • Wikis can become too large and overwhelming.
  • Too many opinions- many may be repetitive


     

Why choose Glogster over Prezi and PowerPoint?

Glogster is a social network that allows users to create free interactive posters. It can accommodate any subject matter and allow users to express their creativity via text, images, sound, video and graphics. It is easily navigated and users can upload, embed and hyperlink files in their glogs. Prezi is a web based storytelling and presentation tool that uses a single canvas to present ideas in a non-linear format. Prezi presentations support video, illustrations, text and graphics. Users can zoom in and out, organise pathways and group similar ideas together. PowerPoint is a presentation tool that delivers information in the form of slides. The slides can contain text, pictures, videos and animations. I have chosen Glogster over Prezi and PowerPoint presentations because;

  • Glogster is marketed towards a school learner's demographic while Prezi and PowerPoint seem to be geared towards professionals and academics.
  • Despite having similar functions, I believe that primary school students would prefer glogster over making a PowerPoint because Glogster seems more 'exciting' than PowerPoint.
  • Glogster is an online presentation space that can be saved and published in one sitting. PowerPoint requires extra work to set up and needs to be uploaded to slideshare in order to be published on the net.
  • While Prezi is my preferred presentation tool, I believe that primary school learners would prefer glogster because of its alluring marketing. The word poster is more appealing to youths than presentation tool. Glogsters graphics library is eye catching and attractive, where as prezi canvas is blank that requires the user to upload any graphics.


 

Why choose Digital video over Flickr and Podcasts?

Digital video combines still and moving images with text and sound. Podcasts consist of recorded audio programs that are broadcast online. Flickr is an online image hosting and management website. I have chosen digital video over Flickr and podcasts because;

  • The multimodal nature of digital video caters for all learning styles.
  • Podcasting only communicates through sounds, neglecting visual learners
  • Digital video is a mode of communication that is popular and familiar to learners in primary school.
  • Flickr neglects verbal learners.

Why choose Mind mapping over animations and simulations, Google sites, and zooburst?

A Mind Map is a diagram used to represent words, ideas, tasks, or other items linked to and arranged around a central key word or idea. Mind maps are used to generate, visualize, structure, and classify ideas. They can be used as an aid in study, organization, problem solving, decision making, and writing. The non-linear and graphical approach supports brainstorming and organisation of ideas that link to a task. Animations and simulations, such as Learning Objects are web-based virtual experiences that offer users to explore complex interactions and concepts. There are many learning Objects available online and they support a wide range of subject material. They are a good alternative when providing the authentic experience is unaffordable or inappropriate. Zooburst is a digital story telling website that allows users to create 3-D pop-up books. It supports multimedia, and has an interactive function called 'augmented reality' that allows the story to 'fly' out of the page and appear before the user. Google Earth is a virtual atlas. It hosts maps of most of the Earth's topography and in some cities provides a 3-D perspective. Users can enter addresses, coordinates or browse. Google Maps is an online mapping service that uses satellite images to create a 'book' of maps. Google Documents is a free web based word processor program that allows users to create and edit documents online in real time with partners in collaborative projects. Spreadsheets, presentations and data organisation and storage are other key functions offered. I have chosen mind mapping because;

  • Learning how to create effective mind maps is a useful lifelong skill.
  • Animations, Google applications and Zooburst are good sites to explore and facilitate learning, yet mind maps allow users to do this and organize and link ideas together.
  • Mind mapping promotes creativity and higher order thinking.
  • Mind maps can be created without the use of computers. Its versatility is an advantage if access to computers is limited.
  • Mind mapping is multimodal and multidisciplinary. It encourages conceptual ideas.

Wednesday, 6 April 2011

Queensland Education's Policy for web publishing in schools

Queensland Education's Policy for web publishing in schools identifies these points as risk factors associated with web publishing. They are; copyright and intellectual property infringements, protection of students, compromising privacy, school network usage, use of Internet and electronic mail, consent to use copyright materials, and guidelines for publication of personal information to school websites.

It advises that schools should develop and implement policies and procedures to minimise this risks. It states, The Department or State can only use a student's, employee's or volunteer's copyright materials (including written,artistic, musical or dramatic works and video or sound recordings) or personal information (including their name, image or other identifying information) with the consent of the person or their guardian. Copyright works may include third party material: i.e., material whose copyright is owned by another party. If third party material is included, the school or TAFE Institute must ensure that permission has been obtained from the copyright owner for the use of that material, unless there are statutory exceptions, every time the work is to be used.

Privacy issues relating to the publication of images and information is highlighted, namely concentrating on the privacy of students. Things to consider are; valid reasons to publish student information, considering the child's age and family situation, identifying information of students, and consideration of how malicious outside forces may attempt to search and locate specific students or distort their images. (DET, LGS-PR-001: Consent to use Copyright Material, Image, Recording or Names).

To combat these issues schools should adopt these recommendations. Best practice should include; signed consent forms must be obtained by the students parent/guardian in order to publish information, including photographs, about each student.Schools should carefully select which student information should/can be published, giving first name details only.

The department adds that teachers should be wary of what they publish on the Internet, such as sensitive personal, financial or private school documents. It recommends that 'schools might restrict publishing of personal web pages to the school intranet'.

Love reading the fine print? click here for legislative acts.

References

Queensland Government Department of Education and Training. (n.d.). Web publishing for schools. Retrieved from http://education.qld.gov.au/web/schools/riskman.html